Statistics, or stats, are the things we go by here to make this a game.
What is a statistic?Edit
Example: Strength is a statistic. It, combined with resistance and endurance, determines your starting HP (health-points). Strength also determines how much damage you do.
What are the statistics?Edit
|Race||Strength||Endurance||Intelligence||Wisdom||Agility||Resistance||Disipline||Base HP||Base MP||Luck|
Above are the stat bonuses for all of the medieval races, as you can see, humans are completely balanced. For questions regarding this table, or if you want me to add a race you may contact me on my talk page. Rpgjunkie 22:43, 5 October 2006 (UTC)
What do the stats do?Edit
Strength- Strength, combined with resistance and endurance, determines your starting HP (health-points). Strength also determines how much damage you do.
Endurance- Endurance, along with resistance and strength, determines your starting HP (health-points). It also determines the amount of HP you receive each level.
Intelligence- Intelligence, combined with disipline and wisdom, determines your starting MP (mana-points). Intelligence also is needed to do certain things in the game.
Wisdom- Wisdom, along with disipline and intelligence, determines your starting MP (mana-points). Wisdom also determines the amount of MP you receive each level.
Agility- Agility is accuracy and the ability to dodge.
Resistance- Resistance, along with strength and endurance, determines your character's starting HP. Resistance also is your phisical defence.
Disipline- Resistance, along with intelligence and wisdom, determines your character's starting MP. Disipline also is your magical defence.
Luck- Luck determines item drops that monsters drop when they are killed. It also increases the experience of the monster that you are fighting, giving you an added XP bonus.
How are these rules kept?Edit
The rules will be kept on honor and dignity. Ones who don't follow these statistic rules will be warned and I will direct them to this page.