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Statistics, or stats, are the things we go by here to make this a game.

What is a statistic?Edit

Example: Strength is a statistic. It, combined with resistance and endurance, determines your starting HP (health-points). Strength also determines how much damage you do.

What are the statistics?Edit

Race Strength Endurance Intelligence Wisdom Agility Resistance Disipline Base HP Base MP Luck
Human 15 15 17 15 15 25 24 55 56 10
Elf 14 13 23 20 17 19 27 46 70 7
Gnome 14 12 25 20 18 17 27 43 70 10
Dwarf 22 27 14 13 12 30 11 79 38 6
Orc 27 23 15 15 14 28 13 78 43 6
Troll 28 21 11 10 12 31 9 80 30 4
Minotaur 32 30 9 8 10 35 10 97 27 2
Goblin 14 12 25 18 20 17 27 43 70 10
Gnoll 26 23 11 6 26 28 12 77 29 8
Half-dragon 28 25 13 10 18 40 16 93 39 9
Ogre 30 25 9 7 10 27 9 82 25 5
Khanjadan 30 23 10 5 20 28 10 79 25 4
Centaur 20 20 20 14 28 18 20 64 54 15
Skeleton 20 20 9 10 17 25 22 65 41 3
Zombie 30 30 2 2 4 30 8 90 12 2
Lich 14 16 26 23 9 13 30 43 79 4

Above are the stat bonuses for all of the medieval races, as you can see, humans are completely balanced. For questions regarding this table, or if you want me to add a race you may contact me on my talk page. Rpgjunkie 22:43, 5 October 2006 (UTC)

You can contact any administrator for this table. General Eisenhower (Generalme 20:22, 2 June 2007 (UTC)

What do the stats do?Edit

Strength- Strength, combined with resistance and endurance, determines your starting HP (health-points). Strength also determines how much damage you do.

Endurance- Endurance, along with resistance and strength, determines your starting HP (health-points). It also determines the amount of HP you receive each level.

Intelligence- Intelligence, combined with disipline and wisdom, determines your starting MP (mana-points). Intelligence also is needed to do certain things in the game.

Wisdom- Wisdom, along with disipline and intelligence, determines your starting MP (mana-points). Wisdom also determines the amount of MP you receive each level.

Agility- Agility is accuracy and the ability to dodge.

Resistance- Resistance, along with strength and endurance, determines your character's starting HP. Resistance also is your phisical defence.

Disipline- Resistance, along with intelligence and wisdom, determines your character's starting MP. Disipline also is your magical defence.

Luck- Luck determines item drops that monsters drop when they are killed. It also increases the experience of the monster that you are fighting, giving you an added XP bonus.

How are these rules kept?Edit

The rules will be kept on honor and dignity. Ones who don't follow these statistic rules will be warned and I will direct them to this page.

How do I level up, and how do I make a character?Edit

For making a character, see Help:Making a character
For levelling up, see Help:Leveling Up.

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